Merwyn Lim
Merwyn Lim
3D Artist @Rotor Studios
Sydney, Australia

Summary

3D artist & lover of all things real-time. I am currently based in Rotor Studios in sunny North Sydney, Australia.

Education:
University of Sydney, Sydney (2007-2011) - Bachelor of Media Arts (Digital Arts)

Academy of Interactive Entertainment, Sydney (2013-2014) - Advanced Diploma of Professional Game Development.

Professional Work:
Ineni Realtime, Sydney (2014-2015) - 3D Artist
https://www.ineni.co/

Rotor Studios, Sydney (2015 - Current) - 3D Real-Time Generalist/Tech Artist
http://www.rotorstudios.com/

Resume PDF

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Skills

3D ModelingEnvironment ModelingHard Surface ModelingLightingProp ModelingGame DevelopmentGame AssetShadersPBR Texturing

Software proficiency

After Effects
After Effects
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
World Machine
World Machine
xNormal
xNormal
Quixel Suite
Quixel Suite
V-Ray
V-Ray
Knald
Knald
SpeedTree
SpeedTree
Octane Render
Octane Render
VRED
VRED

Reel

Experience

  • 3D Artist | Generalist | Tech Artist at Rotor Studios
    Sydney, Australia
    July 2015 - Present

  • 3D Artist at Ineni Realtime
    Sydney, Australia
    November 2014 - May 2015