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Merwyn Lim
Merwyn Lim
Technical Artist @Rotor Studios
Sydney, Australia

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Technical Artist working @Rotor Studios in Sydney, Australia. My day to day responsibilities, range from tech art and asset optimization to asset ingestion & working with the tools team to fine-tune real-time production pipelines. Lately my role has evolved to include a bit of environment art as well as being project lead.

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・Email/メイル : merwyn.lim@outlook.jp
・Portfolio/ポートフォリオ: https://www.merwynlim.com
・Personal Blog/ブログ: https://www.futurepixels.net

Proficiency: Maya, Unreal Engine, Zbrush, Marmoset Toolbag, xNormal, Quixel Suite, Substance Painter, BSM, Photoshop, Jira, Perforce, Microsof Visual Studio Code

Knowledgeable: Unity, Substance Designer, Houdini, Instalod, Python, XML, Sourcetree, GitKraken, PyCharm, Git, DaVinci Resolve

Resume PDF

Skills

Environment Design3D ModelingEnvironment ModelingHard Surface ModelingLightingProp ModelingCinematicsGame DevelopmentGame AssetShadersPBR TexturingOptimizationMaterialTech Art

Software proficiency

After Effects
After Effects
Houdini
Houdini
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite
Knald
Knald
SpeedTree
SpeedTree
Perforce
Perforce
Visual Studio
Visual Studio
Jira
Jira
VRED
VRED
DaVinci Resolve
DaVinci Resolve
Megascans
Megascans
Git
Git
Gaea
Gaea
Octane Render
Octane Render

Reel

Experience

  • Technical Artist at Rotor Studios
    Sydney, Australia
    November 2018 - Present

    - Created PBR materials for real-time use

    - Set dressed several environments

    - Optimized meshes, textures & material assets for real-time workflow

    - Worked with environment artist to define & expand on lighting workflows & vehicle light rigs

    - Worked with on several VR/AR projects

    - Communicated with tools team to refine and document asset production workflows & tools

    - Created several helper tools/blueprints for debugging purposes

    - Collaborated with CTO & colleagues on researching bleeding-edge tools and techniques.

    - Develop cinematics using sequencer

  • 3D Artist at Rotor Studios
    Sydney, Australia
    July 2015 - November 2018

    - Created PBR materials for real-time use

    - Optimized meshes, textures & material assets for real-time workflow

    - Worked with Senior Technical Artists on several VR/AR projects

    - Contributed to the development of several online WebGL configurators

    - Contributed to the ongoing maintenance of an advanced vehicle configurator

  • 3D Artist at Ineni Realtime
    Sydney, Australia
    November 2014 - May 2015

    - Created PBR materials for architectural & mobile rendering

    - Set dressed a city scene based on client requirement

    - Created game-ready meshes that are optimized for mobile

    - Created a tooltip widget blueprint that reads and display metadata from a data table