WORK EXPERIENCE

 

3D Artist - Rotor Studios                                                                                                                                               July 2015 - Current

  • Prepare converted CAD data for use within Unreal Engine 4.
  • Work closely with the project manager & developers to deliver cutting edge visual service for clients.
  • Work with UX/UI designer to deliver front-end visuals using XML
  • Implement changes & assets in an efficient manner to meet deadlines.
  • Work with technical artists to produce optimized realistic real-time visuals

 

3D Artist - Ineni Realtime                                                                                                                                               November 2014 - May 2015

  • Convert architectural drawings & Revit models into optimized game-ready assets for use within Unreal Engine 4.
  • Create realistic materials & textures for various architectural and fit-out models.
  • Work closely with the development manager & other artists to develop cutting edge visualization solutions for clients.
  • Respond to critical feedback provided by the client & project manager.
  • Implement changes & assets in an efficient manner to meet deadlines.
  • Set dressed various levels based on architectural drawings & concept renders provided by clients.

 

EDUCATION

Professional Game Development - Game Art (Advanced Diploma) 2013 - 2014
Academy of Interactive Entertainment 

Media Arts - Film & Digital Arts (BA) - transferred 2007 - 2011
University of Sydney, Sydney College of the Arts

Fundamentals of VFX (Short Course) 2010
Metroscreen

Design - Visual Communication (BA)2006-2007
University of Western Sydney

 

SOFTWARE

  • Maya/Modo/3ds Max
  • Photoshop
  • Zbrush
  • 3DCoat
  • xNormal
  • Quixel Suite
  • Knald
  • Unity/Unreal 4
  • Flash
  • After Effects/Premiere
  • Marmoset Toolbag
  • nGUI
  • Playmaker
  • Shader Forge
  • Nuke

 

SKILLS

  • Strong understanding of modular asset workflow
  • Excellent understanding of high to low pipeline, map baking & sculpting
  • Background in traditional art & storytelling (composition, design, lighting, color)
  • Strong understanding in tillable texture creation & reusable art assets
  • Able to produce next-gen & handpainted textures
  • Experience in working with UDK, Unreal 4 & Unity game engine
  • Strong understanding of greyboxing, set dressing & environment art for realtime production
  • Proficient with animating characters & art assets for realtime
  • Experience with lightingfor games & vfx
  • Background in film theory & graphic design

 

CERTIFICATIONS

  • Autodesk Maya Certified User

 

AWARDS

  • Best Art (One More) - Global Game Jam Sydney                                                                                                          2016
  • Outstanding Game Artist - Academy of Interactive Entertainment                                                                              2014
  • 1st Place in Design & Technology - Parramatta Marist High School                                                                           2005

 

INTERESTS

Fine arts, Illustration, Photography, Comics, Astrophysics, Astronomy, Robotics, Artificial Intelligence, Computer Hardware