Happy 2015!

Happy new year! Can't believe another year has already come and gone. 2014's been one of the most exciting and thrilling years. I finally got an industry job, completed my degree at AIE and made a bunch of stuff that I'm pleased with. Here's to another great year of improving and making cool stuff.

So it seems I've got quite an itchy finger when settling into larger scope projects. In the last post, I outlined a plan to produce one small asset per week. I've been aching to get back into some sci-fi stuff and rather than working on that poor little drone who's left all by himself, I've pulled out a much earlier concept for a sci-fi-esque corridor.

Early last year, I was flicking through the pages of polycount and I came across a nice long post by Snefer 'Tor' Frick who was experimenting with a modular sci-fi environment using only a single 512 x 256 texture. You can find the thread in the link below although I believe the link to the project file there is still broken.

http://www.polycount.com/forum/showthread.php?t=89682

I considered trying to replicate a similar process as I thought it would have been a good exercise. Sad to say, that never saw the light of day. I took some some notes of what I wanted to created and now I'm back at it again.

That said, I am still planning to work on that weekly asset thing although I may change the criteria on that a bit. A few days ago. I found a thread called the Weekly Hard Surface challenge. I believe they're up to week 50 but it seems like a good chance for me to flex some modelling muscles. On the other hand, there's also the Ryan Kinglien Zbrush Anatomy course that I'd love to get through. So a bit of time management is in need I think. With work starting again next week, I'll be relinquished to only a couple of hours each night and the weekends for personal stuff.

For now though, I've finally got some textures and  lighting going within the environment. There's still a lot to be done and some redesign might happen over the next week or so but for now I'm relatively happy with how it's coming along. Though I'm getting a strong Deus Ex vibe here which was not the original intention but hey, happy accidents!